Predefinição:Exp

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Revisão de 22h58min de 5 de fevereiro de 2024 por Capone2 (discussão | contribs) (Criou página com '{{Infobox Mechanic |image= File:TAoL Experience Artwork.png |caption= |pronunciation= |game= TAoL |other= HW, HWAoC |purpose= Leveling up |related= }} {{Term/Store|Experience||Series, HWL}} is a mechanic in {{TLoZ|Series}}.<ref>{{Cite Manual|quote= {{Big|Level and Experience Gauge}} |game= HWL |page= 12}}</ref> Experience is typically gained after defeating enemies; once a certain amount is reached, a '''Level''' is gained, which results in increased stats such as hea...')
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Predefinição:Infobox Mechanic Predefinição:Term/Store is a mechanic in Predefinição:TLoZ.[1] Experience is typically gained after defeating enemies; once a certain amount is reached, a Level is gained, which results in increased stats such as health, strength, and sometimes magic.

Overview

Predefinição:TAoL

When Link defeats an enemy in particular, he gains a certain amount of Experience Points. The more enemies he defeats, and the stronger said enemies are, more points will be stored. When a certain amount is reached, Link can upgrade by one level one of his quest stats. These are:[2]

  • Life: Link will become more resistant to enemy attacks by taking less damage.
  • Magic: Spells will require less magic to be cast.
  • Attack: Link's sword attacks will inflict more damage to enemies.

Link starts the game with his stats at level 1, and both his Life and Magic meters have 64 points each (provided by four default Containers). Over the course of the game, the stats can be upgraded to up to level 8, in which Attacks deal maximum damage and the loss of both Life and Magic is minimal. Also, extra Heart and Magic Containers can be found on different parts of the overworld, increasing more directly the number of points Link has in his meters. With a total of eight Containers of a type, there is a total of 128 points.

In several parts of the game, there are bags that store experience points. The value of these bags depends on the size, ranging from 50 to 500 points. Also, when Link loses his lives during a playthrough session, or the player saves and quits playing, the current amount of unused points resets back to zero.

There are some enemies, such as Moas, Wosu, Maus and Ras, that are capable of subtracting part of the current amount of unused points Link has each time they hurt him. Because of this, they must be avoided whenever possible unless Link is skilled enough to face them.

At the end of a Palace, when Link places one of the Crystals in the statue (after defeating the local boss), his experience points automatically rise in number up to the current cap, allowing the young hero to increase the level of a stat instantly.

After all stats are terminally leveled up, Link gets an extra life every time he collects 9000 Experience Points.

Level Up List

Level Life Magic Attack
1
2 50 100 200
3 150 300 500
4 400 700 1000
5 800 1200 2000
6 1500 2200 3000
7 2500 3500 5000
8 4000 6000 8000

Other Appearances

Predefinição:HW

Predefinição:Noncanon Leveling Up is a prominent feature in Predefinição:HW, as Experience is gained through defeating enemies, filling the Predefinição:Term.[3] Leveling Up will fill a Warrior's Health and Special Attack gauges.[4] If a Warrior has a higher level than the rest, the other Warriors can be artificially Leveled Up through the Training Dojo,[5] which charges 1 Rupee per each experience point needed to ascend to the next level. The minimum experience requirements for each level are as follows:

<section begin=HWLevels />

Predefinição:Big
Level Experience Points
Lv. 1
Lv. 2 525 Experience
Lv. 3 551 Experience
Lv. 4 578 Experience
Lv. 5 1485 Experience
Lv. 6 1550 Experience
Lv. 7 1614 Experience
Lv. 8 2676 Experience
Lv. 9 2778 Experience
Lv. 10 2881 Experience
Lv. 11 4096 Experience
Lv. 12 4236 Experience
Lv. 13 4278 Experience
Lv. 14 5746 Experience
Lv. 15 5925 Experience
Lv. 16 6105 Experience
Lv. 17 7625 Experience
Lv. 18 7844 Experience
Lv. 19 8061 Experience
Lv. 20 9736 Experience
Lv. 21 9992 Experience
Lv. 22 10,248 Experience
Lv. 23 12,075 Experience
Lv. 24 12,370 Experience
Lv. 25 12,665 Experience
Lv. 26 14,645 Experience
Lv. 27 14,978 Experience
Lv. 28 15,312 Experience
Lv. 29 17,445 Experience
Lv. 30 17,816 Experience
Lv. 31 18,188 Experience
Lv. 32 20,475 Experience
Lv. 33 20,884 Experience
Lv. 34 21,294 Experience
Lv. 35 23,735 Experience
Lv. 36 24,183 Experience
Lv. 37 24,630 Experience
Lv. 38 27,224 Experience
Lv. 39 27,711 Experience
Lv. 40 28,197 Experience
Lv. 41 30,975 Experience
Lv. 42 31,500 Experience
Lv. 43 32,025 Experience
Lv. 44 32,550 Experience
Lv. 45 33,075 Experience
Lv. 46 33,600 Experience
Lv. 47 34,125 Experience
Lv. 48 34,650 Experience
Lv. 49 35,175 Experience
Lv. 50 71,400 Experience
Lv. 51 72,450 Experience
Lv. 52 73,500 Experience
Lv. 53 74,550 Experience
Lv. 54 75,600 Experience
Lv. 55 76.650 Experience
Lv. 56 77,700 Experience
Lv. 57 78,750 Experience
Lv. 58 79,800 Experience
Lv. 59 80,850 Experience
Lv. 60 81,900 Experience
Lv. 61 82,950 Experience
Lv. 62 84,000 Experience
Lv. 63 85,050 Experience
Lv. 64 86,100 Experience
Lv. 65 87,150 Experience
Lv. 66 88,200 Experience
Lv. 67 89,250 Experience
Lv. 68 90,300 Experience
Lv. 69 91,350 Experience
Lv. 70 92,400 Experience
Lv. 71 93,450 Experience
Lv. 72 94,500 Experience
Lv. 73 95,550 Experience
Lv. 74 96,600 Experience
Lv. 75 97,650 Experience
Lv. 76 98,700 Experience
Lv. 77 99,750 Experience
Lv. 78 100,800 Experience
Lv. 79 101,850 Experience
Lv. 80 102,900 Experience
Lv. 81 103,950 Experience
Lv. 82 105,000 Experience
Lv. 83 106,050 Experience
Lv. 84 107,100 Experience
Lv. 85 108,150 Experience
Lv. 86 109,200 Experience
Lv. 87 110,250 Experience
Lv. 88 111,300 Experience
Lv. 89 112,350 Experience
Lv. 90 113,400 Experience
Lv. 91 114,450 Experience
Lv. 92 115,500 Experience
Lv. 93 116,550 Experience
Lv. 94 117,600 Experience
Lv. 95 118,650 Experience
Lv. 96 119,700 Experience
Lv. 97 120,750 Experience
Lv. 98 121,800 Experience
Lv. 99 122,850 Experience
Lv. 100 123,900 Experience

<section end=HWLevels /> Predefinição:Noncanon

Predefinição:HWAoC

Predefinição:Noncanon Predefinição:Stub Predefinição:Noncanon

Trivia

  • In the Japanese version of Predefinição:TAoL, the experience system works differently. The required experience needed for a Level Up rises with the Level Ups already spent and not with the current Level of the individual element. It is perfectly possible for Link to have one element maxed out at Level 8 after finishing Parapa Palace. However, raising the other elements from Level 1 will take a little bit longer since Link has already spent 8 Levels and the experience needed for the next one exponentially rises. Furthermore, if Link loses all of his Lives and sees the Game Over screen, then all three elements will be reset to the Level of the weakest element. For example, if Link dies with the stats 1-3-8, then he will have to start again with all stats at Level 1.

Nomenclature

Predefinição:Names

See Also

Predefinição:Ref

Predefinição:Categories