Villa of Deception
Access
You can get entry to this instance after doing the whole Main Episode 18 quest and by talking to NPC in /navi wolfvill 79/260. There are two type of this instance a Normal mode and an Advanced mode with harder monsters and more final boss item drops.
Walkthrough
NOTE 1 : Inside the instance, all normal monsters use Relieve On Level 9 which reduces damage taken by 90%.
NOTE 2 : In ADVANCED MODE, the monsters will have a random level of Relieve On, stronger stats and will keep on spawning. And also you need Villa Basement Key
Area 1
- Defeat all 35 monsters (Optional for this Area).
- Avoid the Reapers in the lower hallways which takes 50% of the players Max HP when colliding (could kill you if you hit twice).
- Two players must talk to the Ghost NPC simulataneously (within 15~30 seconds of each other) shown as Orange Stars on each side of the room to open the portal to the next area.
Area 2
- Defeat all 35 monsters.
- You may or not interact with 4 center tables shown as clickable to reduce the amount of Corrupted Plague in Area 3. Players will receive a negative status effect when doing so.
- Enter the north portal to proceed to next area.
Area 3
- Defeat all 35 monsters.
- Avoid the Corrupted Plague which cast Gradual Gravity that reduces the players Max HP by approximately 30% per second.
- Enter the north portal to proceed to next area.
Boss Fight
Schulang
- The party leader must approach and talk to Schulang to initiate the fight.
- A series of Thunderstorm is casted in a pattern across the room with 1 random safe position. However, this damage is minor and can be mitigated with a Thunderproof Option .
- Schulang will randomly change elements between Wind, Holy, and Ghost
- Additionally, he will use Relieve On Level 1 which reduces damage taken by 10%.
- He will cycle between these skills : Dark Strike, Power Up, Max Pain, Wide Stone 2, Wide Confuse 2
Twisted God Freyja
- The party leader must interact with the altar located north of the room to summon the Twisted God Freyja
- Freyja will become stronger the further away she is from the center chandelier which amplifies all of her skill damage. Additionally, she will cast Relieve On from Level 1 (reduces damage taken by 10%) to Level 10 (reduces damage taken by 99%) depending on this distance. Players must try to lure Freyja back to the center. However, she will annoyingly cast Run which forces her to move away from her target.
- In Normal mode, 1 small Magic Circle and 1 large Magic Circle (shown in picture) will spawn near the center. Each circle will move independently in a semi-random pattern, preferring a player. If it comes into contact with a player, a teleport will occur. The small Magic Circle will teleport the colliding player back to the one of the two ghosts in Area 1. The large Magic Circle will deal damage to the player in addition teleporting the player back to Area 1. Players can interact with the White Aura NPCs near the NorthEast and NorthWest wall to temporarily disable one of the Magic Circles by sacrificing a random amount of HP. However, it will only be disable for a short amount of time and will make you immobilized. The party must have sufficient active players to keep the Magic Circles disabled. In Advanced mode, there will be 4 Magic Circles and 4 White Aura NPCs located at each corner of the room.
- Freyja likes to use Cane of Evil Eye which places a ground spell of lasers that deals 15,000 fixed damage per second. The area is large and can quickly kill a player
- He will cycle between these skills : Dark Strike, Power Up, Max Pain, Wide Stone 2, Wide Confuse 2, Change Holy, Change Shadow, Demonic Hell Judgment, Rain Meteor
- Talk to the north Altar to receive 8 Amethyst Fragment and possibly Villa Basement Key (items needed to access Advanced Mode) upon defeating the boss, finishing the instance.
Adulter & Vivatus Fides Weapon
Boss monster Schulang and Twisted God Freyja has a chance to drop any of Adulter and Vivatus Fides Weapons pre-enchanted with 2 line options. The enchantment materials also dropped from the all monsters inside the Instance as follow.
- High Priest's Courage
- High Priest's Wisdom
- High Priest's Tenacity (Advanced Mode)
- High Priest's Belief (Advanced Mode)
- Cleansing Blueprint Bundle (Advanced Mode)
- Holy Oil of Purification (Advanced Mode)
- Holy Water of Purification (Advanced Mode)
- Sabbatical Handkerchief (Advanced Mode)
The Cleansing Blueprint Bundle , Holy Oil of Purification , Holy Water of Purification and Sabbatical Handkerchief are materials needed to convert Adulter Fides Weapon into its Vivatus Fides version one in wolfvill 169 131 talk to Bamdat NPC.
Note that the enchantment process will adopt a Laphine system, so all will be randomly selected.
Target Weapon | Laphine Upgrade Catalyst | Category | Enchant Options |
---|---|---|---|
Adulter Fides | High Priest's Courage | Physical | 2 Line Options |
High Priest's Wisdom | Magical | ||
Vivatus Fides | High Priest's Tenacity | Physical | |
High Priest's Belief | Magical |
High Priest's Courage Possible Enchants | |
---|---|
Line Options 1 | Line Options 2 |
MHP + 200 ~ 1000 | Physical Damage to Water Property Monsters + 2% ~ 10% |
MSP + 50 ~ 250 | Physical Damage to Wind Property Monsters + 2% ~ 10% |
ATK + 1% ~ 5% | Physical Damage to Earth Property Monsters + 2% ~ 10% |
ATK + 10 ~ 50 | Physical Damage to Fire Property Monsters + 2% ~ 10% |
DEF + 10 ~ 50 | Physical Damage to Holy Property Monsters + 2% ~ 10% |
FLEE + 5 ~ 25 | Physical Damage to Shadow Property Monsters + 2% ~ 10% |
HIT + 5 ~ 25 | Physical Damage to Poison Property Monsters + 2% ~ 10% |
Physical Damage to Demi-Human Monsters + 3% ~ 15% | Physical Damage to Neutral Property Monsters + 2% ~ 10% |
Physical Damage to Brute Monsters + 3% ~ 15% | Physical Damage to Ghost Property Monsters + 2% ~ 10% |
Physical Damage to Demon Monsters + 3% ~ 15% | Physical Damage to Undead Property Monsters + 2% ~ 10% |
Physical Damage to Dragon Monsters + 3% ~ 15% | Ranged Physical Damage + 2% ~ 10% |
Physical Damage to Plant Monsters + 3% ~ 15% | Melee Physical Damage + 2% ~ 10% |
Physical Damage to Formless Monsters + 3% ~ 15% | Critical Damage + 2% ~ 10% |
Physical Damage to Angel Monsters + 3% ~ 15% | Physical Damage to Small Size Monsters + 2% ~ 10% |
Physical Damage to Undead Monsters + 3% ~ 15% | Physical Damage to Medium Size Monsters + 2% ~ 10% |
Physical Damage to Insect Monsters + 3% ~ 15% | Physical Damage to Large Size Monsters + 2% ~ 10% |
Physical Damage to Fish Monsters + 3% ~ 15% | After Cast Delay - 1% ~ 3% |
Ranged Physical Damage + 2% ~ 10% | |
Melee Physical Damage + 2% ~ 10% | |
Critical Damage + 2% ~ 10% | |
After Cast Delay - 1% ~ 3% |
High Priest's Wisdom Possible Enchants | |
---|---|
Line Options 1 | Line Options 2 |
MHP + 200 ~ 1000 | Magical Damage to Water Property Monsters + 2% ~ 10% |
MSP + 50 ~ 250 | Magical Damage to Wind Property Monsters + 2% ~ 10% |
MATK + 1% ~ 5% | Magical Damage to Earth Property Monsters + 2% ~ 10% |
MATK + 10 ~ 50 | Magical Damage to Fire Property Monsters + 2% ~ 10% |
DEF + 10 ~ 50 | Magical Damage to Holy Property Monsters + 2% ~ 10% |
FLEE + 5 ~ 25 | Magical Damage to Shadow Property Monsters + 2% ~ 10% |
Variable Cast Time - 2% ~ 10% | Magical Damage to Poison Property Monsters + 2% ~ 10% |
Magical Damage to Demi-Human Monsters + 3% ~ 15% | Magical Damage to Neutral Property Monsters + 2% ~ 10% |
Magical Damage to Brute Monsters + 3% ~ 15% | Magical Damage to Ghost Property Monsters + 2% ~ 10% |
Magical Damage to Demon Monsters + 3% ~ 15% | Magical Damage to Undead Property Monsters + 2% ~ 10% |
Magical Damage to Dragon Monsters + 3% ~ 15% | Water Property Magical Damage + 2% ~ 10% |
Magical Damage to Plant Monsters + 3% ~ 15% | Wind Property Magical Damage + 2% ~ 10% |
Magical Damage to Formless Monsters + 3% ~ 15% | Earth Property Magical Damage + 2% ~ 10% |
Magical Damage to Angel Monsters + 3% ~ 15% | Fire Property Magical Damage + 2% ~ 10% |
Magical Damage to Undead Monsters + 3% ~ 15% | Holy Property Magical Damage + 2% ~ 10% |
Magical Damage to Insect Monsters + 3% ~ 15% | Shadow Property Magical Damage + 2% ~ 10% |
Magical Damage to Fish Monsters + 3% ~ 15% | Poison Property Magical Damage + 2% ~ 10% |
Water Property Magical Damage + 2% ~ 10% | Neutral Property Magical Damage + 2% ~ 10% |
Wind Property Magical Damage + 2% ~ 10% | Ghost Property Magical Damage + 2% ~ 10% |
Earth Property Magical Damage + 2% ~ 10% | Magical Damage to Small Size Monsters + 2% ~ 10% |
Fire Property Magical Damage + 2% ~ 10% | Magical Damage to Medium Size Monsters + 2% ~ 10% |
Holy Property Magical Damage + 2% ~ 10% | Magical Damage to Large Size Monsters + 2% ~ 10% |
Shadow Property Magical Damage + 2% ~ 10% | After Cast Delay - 1% ~ 3% |
Poison Property Magical Damage + 2% ~ 10% | |
Neutral Property Magical Damage + 2% ~ 10% | |
Ghost Property Magical Damage + 2% ~ 10% | |
After Cast Delay - 1% ~ 3% |
High Priest's Tenacity Possible Enchants | |
---|---|
Line Options 1 | Line Options 2 |
MHP + 250 ~ 1250 | Physical Damage to Water Property Monsters + 3% ~ 15% |
MSP + 75 ~ 375 | Physical Damage to Wind Property Monsters + 3% ~ 15% |
ATK + 2% ~ 10% | Physical Damage to Earth Property Monsters + 3% ~ 15% |
ATK + 12 ~ 60 | Physical Damage to Fire Property Monsters + 3% ~ 15% |
DEF + 12 ~ 60 | Physical Damage to Holy Property Monsters + 3% ~ 15% |
FLEE + 6 ~ 30 | Physical Damage to Shadow Property Monsters + 3% ~ 15% |
HIT + 6 ~ 30 | Physical Damage to Poison Property Monsters + 3% ~ 15% |
Physical Damage to Demi-Human Monsters + 4% ~ 20% | Physical Damage to Neutral Property Monsters + 3% ~ 15% |
Physical Damage to Brute Monsters + 4% ~ 20% | Physical Damage to Ghost Property Monsters + 3% ~ 15% |
Physical Damage to Demon Monsters + 4% ~ 20% | Physical Damage to Undead Property Monsters + 3% ~ 15% |
Physical Damage to Dragon Monsters + 4% ~ 20% | Ranged Physical Damage + 3% ~ 15% |
Physical Damage to Plant Monsters + 4% ~ 20% | Melee Physical Damage + 3% ~ 15% |
Physical Damage to Formless Monsters + 4% ~ 20% | Critical Damage + 3% ~ 15% |
Physical Damage to Angel Monsters + 4% ~ 20% | Physical Damage to Small Size Monsters + 3% ~ 15% |
Physical Damage to Undead Monsters + 4% ~ 20% | Physical Damage to Medium Size Monsters + 3% ~ 15% |
Physical Damage to Insect Monsters + 4% ~ 20% | Physical Damage to Large Size Monsters + 3% ~ 15% |
Physical Damage to Fish Monsters + 4% ~ 20% | After Cast Delay - 1% ~ 5% |
Ranged Physical Damage + 2% ~ 10% | |
Melee Physical Damage + 2% ~ 10% | |
Critical Damage + 2% ~ 10% | |
After Cast Delay - 1% ~ 5% |
High Priest's Belief Possible Enchants | |
---|---|
Line Options 1 | Line Options 2 |
MHP + 250 ~ 1250 | Magical Damage to Water Property Monsters + 3% ~ 15% |
MSP + 75 ~ 375 | Magical Damage to Wind Property Monsters + 3% ~ 15% |
MATK + 2% ~ 10% | Magical Damage to Earth Property Monsters + 3% ~ 15% |
MATK + 12 ~ 60 | Magical Damage to Fire Property Monsters + 3% ~ 15% |
DEF + 12 ~ 60 | Magical Damage to Holy Property Monsters + 3% ~ 15% |
FLEE + 6 ~ 30 | Magical Damage to Shadow Property Monsters + 3% ~ 15% |
Variable Cast Time - 3% ~ 15% | Magical Damage to Poison Property Monsters + 3% ~ 15% |
Magical Damage to Demi-Human Monsters + 4% ~ 20% | Magical Damage to Neutral Property Monsters + 3% ~ 15% |
Magical Damage to Brute Monsters + 4% ~ 20% | Magical Damage to Ghost Property Monsters + 3% ~ 15% |
Magical Damage to Demon Monsters + 4% ~ 20% | Magical Damage to Undead Property Monsters + 3% ~ 15% |
Magical Damage to Dragon Monsters + 4% ~ 20% | Water Property Magical Damage + 3% ~ 15% |
Magical Damage to Plant Monsters + 4% ~ 20% | Wind Property Magical Damage + 3% ~ 15% |
Magical Damage to Formless Monsters + 4% ~ 20% | Earth Property Magical Damage + 3% ~ 15% |
Magical Damage to Angel Monsters + 4% ~ 20% | Fire Property Magical Damage + 3% ~ 15% |
Magical Damage to Undead Monsters + 4% ~ 20% | Holy Property Magical Damage + 3% ~ 15% |
Magical Damage to Insect Monsters + 4% ~ 20% | Shadow Property Magical Damage + 3% ~ 15% |
Magical Damage to Fish Monsters + 4% ~ 20% | Poison Property Magical Damage + 3% ~ 15% |
Water Property Magical Damage + 3% ~ 15% | Neutral Property Magical Damage + 3% ~ 15% |
Wind Property Magical Damage + 3% ~ 15% | Ghost Property Magical Damage + 3% ~ 15% |
Earth Property Magical Damage + 3% ~ 15% | Magical Damage to Small Size Monsters + 3% ~ 15% |
Fire Property Magical Damage + 3% ~ 15% | Magical Damage to Medium Size Monsters + 3% ~ 15% |
Holy Property Magical Damage + 3% ~ 15% | Magical Damage to Large Size Monsters + 3% ~ 15% |
Shadow Property Magical Damage + 3% ~ 15% | After Cast Delay - 1% ~ 5% |
Poison Property Magical Damage + 3% ~ 15% | |
Neutral Property Magical Damage + 3% ~ 15% | |
Ghost Property Magical Damage + 3% ~ 15% | |
After Cast Delay - 1% ~ 5% |
Below is the list of all Adulter & Vivatus Fides Weapon :
Adulter Fides
Image | Name | Effect Description | Job |
---|---|---|---|
Adulter Fides Lance [2] |
Increases Hundred Spears damage by 10%.
Atk + 18 per 3 refine rate. |
Rune Knight | |
Adulter Fides Two-handed Sword [2] |
Increases Wind Cutter damage by 10%. |
Rune Knight | |
Adulter Fides Guardian Sword [2] |
Matk + 220. |
Royal Guard | |
Adulter Fides Guardian Spear [2] |
Increases Overbrand damage by 10%. |
Royal Guard | |
Adulter Fides Axe [2] |
Can't be destroyed. |
Mechanic | |
Adulter Fides Mace [2] |
Can't be destroyed. |
Mechanic | |
Adulter Fides Rapier [2] |
Increases Cart Cannon damage by 10%. |
Genetic | |
Adulter Fides Scepter [2] |
Can't be destroyed. |
Genetic | |
Adulter Fides Chakram [2] |
Increases Rolling Cutter damage by 10%. |
Guillotine Cross | |
Adulter Fides Katar [2] |
Increases Counter Slash damage by 10%. |
Guillotine Cross | |
Adulter Fides Dagger [2] |
Increases Fatal Menace damage by 10%. |
Shadow Chaser | |
Adulter Fides Crossbow [2] |
Increases Triangle Shot damage by 10%. |
Shadow Chaser | |
Adulter Fides Two-handed Staff [2] |
Matk + 340. |
Warlock | |
Adulter Fides Rod [2] |
Matk + 340. |
Warlock | |
Adulter Fides Magic Book [2] |
Matk + 200. |
Sorcerer | |
Adulter Fides Poison Book [2] |
Matk + 200. |
Sorcerer | |
Adulter Fides Bible[2] |
Matk + 210. |
Archbishop | |
Adulter Fides Wand[2] |
Matk + 210. |
Archbishop | |
Adulter Fides Knuckle[2] |
Increases Tiger Cannon damage by 10%. |
Sura | |
Adulter Fides Claw[2] |
Increases Rampage Blast damage by 10%. |
Sura | |
Adulter Fides Ballista[2] |
Can't be destroyed. |
Ranger | |
Adulter Fides Aiming Bow[2] |
Increases Aimed Bolt damage by 10%. |
Ranger | |
Adulter Fides Chain Rope[2] |
Increases Severe Rainstorm damage by 10%. |
Wanderer | |
Adulter Fides Ribbon[2] |
Matk + 210. |
Wanderer | |
Adulter Fides Violin[2] |
Increases Severe Rainstorm damage by 10%. |
Minstrel | |
Adulter Fides Harp[2] |
Matk + 210. |
Minstrel | |
Adulter Fides Huuma Shuriken[2] |
Can't be destroyed. |
Kagerou & Oboro | |
Adulter Fides Cross Huuma Shuriken [2] |
Can't be destroyed. |
Kagerou & Oboro | |
Adulter Fides Revolver [2] |
Can't be destroyed. |
Rebellion | |
Adulter Fides Rifle[2] |
Can't be destroyed. |
Rebellion | |
Adulter Fides Shotgun[2] |
Splash attack. |
Rebellion | |
Adulter Fides Gatling Gun [2] |
Increases Round Trip damage by 10%. |
Rebellion | |
Adulter Fides Launcher [2] |
Increases Dragon Tail damage by 10%. |
Rebellion | |
Adulter Fides Moon Book[2] |
Increases Full Moon Kick damage by 10%. |
Star Emperor | |
Adulter Fides Stardust Book[2] |
Increases Falling Star damage by 10%. |
Star Emperor | |
Adulter Fides Soul Stick[2] |
Matk + 205. |
Soul Reaper | |
Adulter Fides Dark Wand[2] |
Matk + 220. |
Soul Reaper | |
Adulter Fides Foxtail Wand[2] |
Matk + 350. |
Summoner (Doram) | |
Adulter Fides Foxtail Model[2] |
Can't be destroyed. |
Summoner (Doram) |
Vivatus Fides
Image | Name | Effect Description | Job |
---|---|---|---|
Vivatus Fides Lance [2] |
Increases Hundred Spears damage by 10%. Class: Two-handed Spear Attack: 270 |
Dragon Knight | |
Vivatus Fides Two-handed Sword [2] |
Increases Wind Cutter damage by 10%. Class: Two-handed Sword Attack: 300 |
Dragon Knight | |
Vivatus Fides Guardian Sword [2] |
Matk + 220. Class: Sword Attack: 200 |
Imperial Guard | |
Vivatus Fides Guardian Spear [2] |
Increases Overbrand damage by 10%. Class: Spear Attack: 220 |
Imperial Guard | |
Vivatus Fides Axe [2] |
Can't be destroyed. Class: Axe Attack: 270 |
Meister | |
Vivatus Fides Mace [2] |
Can't be destroyed. Class: Mace Attack: 340 |
Meister | |
Vivatus Fides Rapier [2] |
Increases Cart Cannon damage by 10%. |
Biolo | |
Vivatus Fides Scepter [2] |
Can't be destroyed. Class: Mace Attack: 230 |
Biolo | |
Vivatus Fides Chakram [2] |
Increases Rolling Cutter damage by 10%. Class: Katar Attack: 250 |
Shadow Cross | |
Vivatus Fides Katar [2] |
Increases Counter Slash damage by 10%. Class: Katar Attack: 230 |
Shadow Cross | |
Vivatus Fides Dagger[2] |
Increases Fatal Menace damage by 10%. Class: Dagger Attack: 210 |
Abyss Chaser | |
Vivatus Fides Cross Bow [2] |
Increases Triangle Shot damage by 10%. Class: Bow Attack: 240 |
Abyss Chaser | |
Vivatus Fides Two-handed Staff [2] |
Matk + 340. Class: Two-handed Staff Attack: 200 |
Arch Mage | |
Vivatus Fides Rod [2] |
Matk + 340. Class: Two-handed Staff Attack: 200 |
Arch Mage | |
Vivatus Fides Magic Book [2] |
Matk + 200. Class: Book Attack: 170 |
Elemental Master | |
Vivatus Fides Poison Book [2] |
Matk + 200. Class: Book Attack: 170 |
Elemental Master | |
Vivatus Fides Bible [2] |
Matk + 210. Class: Book Attack: 210 |
Cardinal | |
Vivatus Fides Wand [2] |
Matk + 210. Class: Staff Attack: 160 |
Cardinal | |
Vivatus Fides Knuckle [2] |
Increases Tiger Cannon damage by 10%. Class: Knuckle Attack: 210 |
Inquisitor | |
Vivatus Fides Claw [2] |
Increases Rampage Blast damage by 10%. Class: Knuckle Attack: 210 |
Inquisitor | |
Vivatus Fides Ballista [2] |
Can't be destroyed. Class: Bow Attack: 250 |
Wind Hawk | |
Vivatus Fides Aiming Bow [2] |
Increases Aimed Bolt damage by 10%. Class: Bow Attack: 230 |
Wind Hawk | |
Vivatus Fides Chain Rope [2] |
Increases Severe Rainstorm damage by 10%. Class: Whip Attack: 170 |
Trouvere | |
Vivatus Fides Ribbon [2] |
Matk + 210. Class: Whip Attack: 100 |
Trouvere | |
Vivatus Fides Violin [2] |
Increases Severe Rainstorm damage by 10%. Class: Instrument Attack: 170 |
Troubadour | |
Vivatus Fides Harp [2] |
Matk + 210. Class: Instrument Attack: 100 |
Troubadour | |
Vivatus Fides Cross Huuma Shuriken [2] |
Can't be destroyed. |
Shinkiro, Shiranui | |
Vivatus Fides Huuma Shuriken [2] |
Can't be destroyed. |
Shinkiro, Shiranui | |
Vivatus Fides Shotgun [2] |
Splash attack. |
Night Watch | |
Vivatus Fides Gatling Gun [2] |
Increases Round Trip damage by 10%. |
Night Watch | |
Vivatus Fides Launcher [2] |
Increases Dragon Tail damage by 10%. |
Night Watch | |
Vivatus Fides Rifle [2] |
Can't be destroyed. |
Night Watch | |
Vivatus Fides Revolver [2] |
Can't be destroyed. |
Night Watch | |
Vivatus Fides Stardust Book [2] |
Increases Falling Star damage by 10%. |
Sky Emperor | |
Vivatus Fides Moon Book [2] |
Increases Full Moon Kick damage by 10%. |
Sky Emperor | |
Vivatus Fides Dark Wand [2] |
Matk + 220. |
Soul Ascetic | |
Vivatus Fides Soul Stick [2] |
Matk + 205. |
Soul Ascetic | |
Vivatus Fides Foxtail Model [2] |
Can't be destroyed. |
Spirit Handler | |
Vivatus Fides Foxtail Wand [2] |
Matk + 350. |
Spirit Handler |