EquipamentosOS

De RavenRO

Armas e Armaduras OS ( Illusion 17.1)

982.png Quests Armas Illusion @early
Item Custo
25668.pngArma Danificada 20x 25669.pngChip Misterioso
21047.pngBeam Claymor-OS [2] 50x 25669.pngChip Misterioso
28038.pngMeuchler-OS [2]
28136.pngBlasti-OS [2]
18178.pngVirtual Bow-OS [2]
18179.pngMH-P89-OS [2]
18180.pngAC-B44-OS [2]
28253.pngHR-S55-OS [2]
1862.pngBurning Knuckle-OS [2]
13493.pngCannon Rapier-OS [2]
16088.pngSapphire Mace-OS [2]
16089.pngUltio-OS [2]
26151.pngRutilus Stick-OS [2]
26164.pngElectric Fox-OS [2]
28629.pngCircuit Board-OS [2]
28755.pngKuroiro-OS [2]
32019.pngBoost Lance-OS [2]
100321.pngCubo de Refino OS 50x 25723.pngNúcleo COR
23778.pngModulador Físico Premium 1x 25723.pngNúcleo COR
23781.pngModulador Mágico Premium
633.png Quest Armaduras Illusion

Equipamentos Illusion e Automatics


Illusion OS Armors

15377.pngIllusion Armor B-type [1]15377.pngIllusion Armor B-type [1]20933.pngIllusion Engine Wing A-type [1]20934.pngIllusion Engine Wing B-type [1]22196.pngIllusion Leg A-type [1]22197.pngIllusion Leg B-type [1]32207.pngIllusion Booster R [1]32208.pngIllusion Booster L [1]32209.pngIllusion Battle chip R [1]32210.pngIllusion Battle chip L [1]
Image Name Effect How to Obtain
ATK + 100.

ATK + 10 per 2 refine rate.


If refine rate is 7 or higher: Reduces variable casting time by 10%.


Illusion Engine Wing A-type ]

ATK + 50.


Illusion Engine Wing B-type ]

Reduces delay after skill by 10%. Class: Armor Defense: 105 Weight: 100 Required Level: 130 Usable Jobs: All

Cor Core 
MATK + 100.

MATK + 10 per 2 refine rate.


If refine rate is 7 or higher: Reduces variable casting time by 10%.


Illusion Engine Wing A-type ]

Increases attack speed (reduces delay after attack by 10%).


Illusion Engine Wing B-type ]

MATK + 50. Class: Armor Defense: 105 Weight: 100 Required Level: 130 Usable Jobs: All

Cor Core 
MaxHP + 1000.

MaxHP + 100 per 2 refine rate.


If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 5%).


Illusion Leg A-type ]

Increases critical damage by 10%.


Illusion Leg B-type ]

Reduces variable casting time by 10%. Class: Garment Defense: 50 Weight: 90 Required Level: 130 Usable Jobs: All

Cor Core 
MaxHP + 1000.

MaxHP + 100 per 2 refine rate.


If refine rate is 7 or higher: Reduces variable casting time by 5%.


Illusion Leg A-type ]

Increases long ranged physical damage by 10%.


Illusion Leg B-type ]

Increases all properties magic damage by 10%. Class: Garment Defense: 50 Weight: 90 Required Level: 130 Usable Jobs: All

Cor Core 
MaxSP + 200

MaxSP + 20 per 2 refine rate.


If refine rate is 7 or higher: Increases long ranged physical damage by 5%.


Illusion Armor A-type ]

ATK + 5%.


Illusion Armor B-type ]

Increases attack speed (reduces delay after attack by 5%). Class: Shoes Defense: 20 Weight: 50 Required Level: 130 Usable Jobs: All

Cor Core 
MaxSP + 200

MaxSP + 20 per 2 refine rate.


If refine rate is 7 or higher: Increases all properties magical damage by 5%.


Illusion Armor A-type ]

MaxSP + 5%.


Illusion Armor B-type ]

MATK + 5%. Class: Shoes Defense: 20 Weight: 50 Required Level: 130 Usable Jobs: All

Cor Core 
ATK + 5%.


Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

Cor Core 
ATK + 5%.


Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

Cor Core 
MATK + 5%.


Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

Cor Core 
MATK + 5%.


Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

Cor Core 

Illusion OS Modification Modules

Modification Modules can be crafted for 25723.pngCor Core x5 and 25669.pngUnknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC

There are four different types of module 25674.pngNormal, 25687.pngRare, 25693.pngUnique, and 25700.pngLegendary. Normal has the highest chance of success to craft and Legendary has the lowest.

Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Module Effect
25670.pngDefense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.pngMagic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25687.pngPower

Up to 2 modules can be placed on equipment

  • ATK + 5%.
  • If refine rate is 7 or higher:
    ATK + 25.
  • If refine rate is 9 or higher:
    additional ATK + 25.
25688.pngMagic

Up to 2 modules can be placed on equipment

  • MATK + 5%.
  • If refine rate is 7 or higher:
    MATK + 25.
  • If refine rate is 9 or higher:
    additional MATK + 25.
25689.pngShooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 7 or higher:
    increases long ranged physical damage by additional 2%.
  • If refine rate is 9 or higher:
    increases long ranged physical damage by additional 2%.
25693.pngDelay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 5%.
  • If refine rate is 7 or higher:
    reduces delay after skill by an additional 5%.
  • If refine rate is 9 or higher:
    reduces delay after skill by an additional 5%.
Engine Wing
Module Effect
25670.pngDefense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.pngMagic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25690.pngFast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 7 or higher:
    increases attack speed (reduces delay after attack by 3%).
  • If refine rate is 9 or higher:
    increases attack speed (reduces delay after attack by additional 3%).
25691.pngCaster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 7 or higher:
    reduces variable casting time by an additional 3%.
  • If refine rate is 9 or higher:
    reduces variable casting time by an additional 3%.
25692.pngCritical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 7 or higher:
    increases critical damage by 5%.
  • If refine rate is 9 or higher:
    increases critical damage by an additional 5%.
25695.pngAbove All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from all property enemies by 5%.
  • If refine rate is 7 or higher:
    reduces physical and magical damage taken from all size enemies by 5%.
  • If refine rate is 9 or higher:
    reduces physical and magical damage taken from all race enemies by 5% (excludes player).
Leg
Module Effect
25670.pngDefense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.pngMagic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25684.pngVital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%.
  • If refine rate is 7 or higher:
    MaxHP + 500
  • If refine rate is 9 or higher:
    additional MaxHP + 750
25685.pngMental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%.
  • If refine rate is 7 or higher:
    MaxSP + 100
  • If refine rate is 9 or higher:
    additional MaxSP + 150
25686.pngHeal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 7 or higher:
    increases heal effectiveness by additional 5%.
  • If refine rate is 9 or higher:
    increases heal effectiveness by additional 5%.
25694.pngFixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.3 second.
  • If refine rate is 7 or higher:
    reduces fixed casting time by additional 0.2 second.
  • If refine rate is 9 or higher:
    reduces fixed casting time by additional 0.2 second.
25700.pngUnlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
25701.pngSpell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, MATK + 15%, ATK - 15% for 10 seconds.
25702.pngFiring Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
25703.pngOverpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, ATK + 15%, MATK - 15% for 10 seconds.
25704.pngFatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
25705.pngLucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
Booster R & Battle Chip R
Module Effect
25672.pngVit

Up to 3 modules can be placed on equipment

  • Vit +3
25673.pngLuk

Up to 3 modules can be placed on equipment

  • Luk +3
25674.pngStr

Up to 3 modules can be placed on equipment

  • Str +3
25675.pngAgi

Up to3 modules can be placed on equipment

  • Agi +3
25678.pngHP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +20%
25680.pngSpell

Up to 1 modules can be placed on equipment

  • MATK +18
  • Reduce Variable Cast Time by 10%
25681.pngAttack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.pngFatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.pngExpert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25696.pngDrain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 2% of damage as HP when dealing physical damage
25698.pngMagic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage
Booster L & Battle Chip L
Module Effect
25672.pngVit

Up to 3 modules can be placed on equipment

  • VIT +3
25673.pngLUK

Up to 3 modules can be placed on equipment

  • LUK +3
25676.pngINT

Up to 3 modules can be placed on equipment

  • INT +3
25677.pngDex

Up to 3 modules can be placed on equipment

  • DEX +3
25679.pngSP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +20%
25680.pngSpell

Up to 1 modules can be placed on equipment

  • MATK +18
  • Reduce Variable Cast Time by 10%
25681.pngAttack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.pngFatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.pngExpert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25697.pngDrain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 1% of damage as SP when dealing physical damage
25699.pngMagic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage

Illusion OS Weapons

{{item2|1862 Burning Knuckle-OS]
Image Name Effect How to Obtain
ATK + 3%.
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Rampage Blast damage by 15%.


If refine rate is 11 or higher:

Increases damage against medium and large size enemies by 20%.

Class: Knuckle

Attack: 175

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Sura

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Cannon Rapier-OS MATK + 150.


When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Fireball damage by 30%.


If refine rate is 11 or higher:

When dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.

Class: Sword

Attack: 160

Weight: 80

Weapon Level: 4

Required Level: 130

Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Saphir Mace-OS [2]</nowiki>] Can't be destroyed.


ATK + 3%.


If refine rate is 7 or higher:

Reduces variable casting time by 7%.


If refine rate is 9 or higher:

Increases Cart Cannon damage by 20%.


If refine rate is 11 or higher:

Increases long ranged physical damage by 15%.

Class: Mace

Attack: 185

Weight: 80

Weapon Level: 4

Required Level: 130

Usable Jobs: Genetic

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Ultio-OS [2]</nowiki>] MATK + 170.


MATK + 3%.


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Adoramus damage by 20%.


If refine rate is 11 or higher:

Increases holy property magical damage by 15%.

Class: Mace

Attack: 150

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Archbishop

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Virtual Bow-OS [2]</nowiki>] ATK + 3%.
If refine rate is 7 or higher:

Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:

Increases Arrow Storm damage by 30%.


If refine rate is 11 or higher:

Increases Arrow Storm damage by additional 20%.

Class: Bow

Attack: 200

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Ranger

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
MH-P89-OS [2]</nowiki>] ATK + 3%.
If refine rate is 7 or higher:

Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:

Reduces cooldown of Severe Rainstorm by 2 seconds.


If refine rate is 11 or higher:

Increases Severe Rainstorm damage by 15%.

Class: Bow

Attack: 170

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Minstrel, Wanderer

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
AC-B44-OS [2]</nowiki>] MATK + 135.


Increase bow damage by 5%.


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Triangle Shot damage by 15%.


If refine rate is 11 or higher:

Increases bow damage by 10%.

Class: Bow

Attack: 190

Weight: 60

Weapon Level: 4

Required Level: 130

Usable Jobs: Shadow Chaser

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Beam Claymore-OS [2]</nowiki>] Can't be destroyed.


Cri + 5.


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases critical damage by 15%.


If refine rate is 11 or higher:

Increases damage against small and medium size enemies by 20%.

Class: Two-handed Sword

Attack: 250

Weight: 180

Weapon Level: 4

Required Level: 130

Usable Jobs: Swordsman classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Rutilus Stick-OS [2]</nowiki>] Can't be destroyed.


MATK + 175.

Increases magical damage against neutral and earth property enemies by 5%.


If refine rate is 7 or higher:

Reduces variable casting time by 7%.


If refine rate is 9 or higher:

When dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.


If refine rate is 11 or higher:

Reduces delay after skill by 10%.

Class: One-handed Staff

Attack: 80

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Meuchler-OS [2]</nowiki>] ATK + 3%.
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Cross Ripper Slasher damage by 15%.


If refine rate is 11 or higher:

Increases damage against small and medium size enemies by 20%.


Class: Katar

Attack: 190

Weight: 130

Weapon Level: 4

Required Level: 130

Usable Jobs: Assassin classes.

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Blasti-OS [2]</nowiki>] Can't be destroyed.


Reduces damage taken from medium and large enemies by 10%.


If refine rate is 7 or higher:

Reduces damage taken from medium and large enemies by additional 15%.


If refine rate is 9 or higher:

Increases long ranged physical damage by 15%.


If refine rate is 11 or higher:

Reduces delay after skill by 10%.

Class: Two-handed Axe

Attack: 400

Weight: 450

Weapon Level: 4

Required Level: 130

Usable Jobs: Mechanic

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
HR-55-OS [2]</nowiki>] ATK + 3%.
If refine rate is 7 or higher:

Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:

Increases Hammer of God damage by 20%.


If refine rate is 11 or higher:

Reduces cooldown of Hammer of God by 5 seconds.


Class: Rifle

Attack: 250

Weight: 100

Weapon Level: 4

Required Level: 130

Usable Jobs: Gunslinger classes.

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Circuit Board-OS [2]</nowiki>] ATK + 3%.
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases damage against small and medium size enemies by 20%.


If refine rate is 11 or higher:

Increases critical damage by 20%.

Class: Book

Attack: 180

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Sage classes, Priest classes, Star Gladiator classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Kuroiro-OS [2]</nowiki>] MATK + 150.


Increases physical and magical damage against shadow and undead property enemies by 5%.


If refine rate is 7 or higher:

Increases physical and magical damage against shadow and undead property enemies by additional 10%.


If refine rate is 9 or higher:

Increases Kunai Splash damage by 20%.


If refine rate is 11 or higher:

Increases physical and magical damage against demon and undead race enemies by 10%.

Class: Dagger

Attack: 150

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Ninja classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Boost Lance-OS [2]</nowiki>] Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Vanishing Point damage by 20%.


If refine rate is 11 or higher:

Increases Vanishing Point damage by additional 15%.


Class: One-hand Spear

Attack: 190

Weight: 100

Weapon Level: 4

Required Level: 130

Usable Jobs: Royal Guard

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 
Electric Fox-OS [2]</nowiki>] MATK + 350


MATK + 5%.


If refine rate is 7 or higher:

Increases Silvervine Stem Spear damage by 20%.


If refine rate is 9 or higher:

Reduces variable casting time by 10%

Increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.


If refine rate is 11 or higher:

Increases Catnip Meteor damage by 30%.

Class: One-handed Staff

Attack: 250

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Summoner (Doram)

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.pngBroken Weapon
Cor Core 

OSAD Weapons

Image Name Effect How to Obtain
Burning Knuckle-OSAD [2]</nowiki>] Atk + 5%.

If refine rate is 7 or higher, reduces cooldown of Earth Shaker by 1 second. If refine rate is 9 or higher, increases Rampage Blast damage by 30%. If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%, increases Rampage Blast damage by additional 45%. Class: Knuckle Attack: 175 Weight: 90 Weapon Level: 5 Required Level: 170 Jobs: Sura classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 1862.pngBurning Knuckle-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Cannon Rapier-OSAD [2]</nowiki>] Matk + 150.

When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%. If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4. Class: Sword Attack: 160 Weight: 80 Weapon Level: 5 Required Level: 170 Jobs: Swordman classes, Novice classes, Thief classes, Merchant classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 13493.pngCannon Rapier-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Saphir Mace-OSAD [2]</nowiki>] Can't be destroyed.

Atk + 5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Cart Cannon damage by additional 20%. Class: Mace Attack: 185 Weight: 80 Weapon Level: 5 Required Level: 170 Jobs: Genetic classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 16088.pngSaphir Mace-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Ultio-OSAD [2]</nowiki>] Can't be destroyed.

Matk + 170. Matk + 5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%. If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces delay after skill by 15%. Class: Mace Attack: 150 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Archbishop classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 16089.pngUltio-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Virtual Bow-OSAD [2]</nowiki>] Atk + 5%.

If refine rate is 7 or higher, Cri + 8, increases long ranged physical damage by 7%. If refine rate is 9 or higher, increases Arrow Storm damage by 40% and Focused Arrow Strike damage by 20%. If refine rate is 11 or higher, Cri + 7, increases Arrow Storm damage by additional 30%. Class: Bow Attack: 200 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Ranger classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 18178.pngVirtual Bow-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

MH-P89-OSAD [2]</nowiki>] Atk + 5%.

If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by 40%. Class: Bow Attack: 170 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Minstrel classes, Wanderer classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 18179.pngMH-P89-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

AC-B44-OSAD [2]</nowiki>] Matk + 135.

Increase long ranged physical damage by 7%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Triangle Shot damage by 25%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%. Class: Bow Attack: 190 Weight: 60 Weapon Level: 5 Required Level: 170 Jobs: Shadow Chaser classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 18180.pngAC-B44-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Beam Claymore-OSAD [2]</nowiki>] Can't be destroyed.

Cri + 10. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%. If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%. Class: Two-handed Sword Attack: 250 Weight: 180 Weapon Level: 5 Required Level: 170 Jobs: Swordman classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 21074.pngBeam Claymore-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Rutilus Stick-OSAD [2]</nowiki>] Can't be destroyed.

Matk + 175. Increases magical damage against neutral and earth property enemies by 10%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%. If refine rate is 11 or higher, reduces delay after skill by 15%. Class: Staff Attack: 80 Weight: 90 Weapon Level: 5 Required Level: 170 Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 26151.pngBurning Knuckle-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Meuchler-OSAD [2]</nowiki>] Atk + 5%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces delay after skill by 15%. If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%. Class: Katar Attack: 190 Weight: 130 Weapon Level: 5 Required Level: 170 Jobs: Assassin classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 28038.pngMeuchler-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Blasti-OSAD [2]</nowiki>] Can't be destroyed.

Reduces damage taken from medium and large enemies by 15%. If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%. If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%. If refine rate is 11 or higher, reduces delay after skill by 15%. Class: Two-handed Axe Attack: 400 Weight: 450 Weapon Level: 5 Required Level: 170 Jobs: Mechanic classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 28136.pngBlasti-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

HR-55-OSAD [2]</nowiki>] Atk + 5%.

If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Hammer of God damage by 30%. If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds, increases Hammer of God damage by additional 20%. Class: Rifle Attack: 250 Weight: 100 Weapon Level: 5 Required Level: 170 Jobs: Gunslinger classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 28253.pngHR-55-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Circuit Board-OSAD [2]</nowiki>] Atk + 5%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases damage against small and medium size enemies by 30%. If refine rate is 11 or higher, increases critical damage by 20%, increases melee physical damage by 10%. Class: Book Attack: 180 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Sage classes, Priest classes, Star Gladiator classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 28629.pngCircuit Board-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Kuroiro-OSAD [2]</nowiki>] Matk + 150.

Increases physical and magical damage against shadow and undead property enemies by 7%. If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%. If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%. Class: Dagger Attack: 150 Weight: 90 Weapon Level: 5 Required Level: 170 Jobs: Ninja classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 28755.pngKuroiro-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Boost Lance-OSAD [2]</nowiki>] Increases attack speed (reduces delay after attack by 5%).

If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%). If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%. If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%. Class: Spear Attack: 190 Weight: 100 Weapon Level: 5 Required Level: 170 Jobs: Royal Guard classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 32019.pngBoost Lance-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Electric Fox-OSAD [2]</nowiki>] Can't be destroyed.

Matk + 350, Matk + 10%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%. If refine rate is 11 or higher, increases Catnip Meteor damage by 45%. Class: Staff Attack: 250 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Summoner (Doram) classes

101355.pngOS Remodel Cubeusing the following items:

1x +7 or higher 26164.pngElectric Fox-OS

200x 25669.pngUnknown Parts

40x 25723.pngCor Core

70x 1000430.pngWeapon Upgrade Stone(Lower)

Illusion OS Weapon Enchants

There are a total of 6 different Enchanting Items, list can be found here.